1. Using Build-it to attract attention , pupil may be passive or resistant (P1 i )
2. Using Switch on and showing alertness and simple reflex responses (P1 ii )
3. Switching on a fan or tape recorder using a switch (P2 i )
4. Watch and track images on a TV screen ( P 2 i )
5. Turn towards nursery rhymes, traditional stories ( red riding hood ) ( P2 ii )
6. Respond to familiar events in a story e.g. Goldilocks, ( P2 ii )
7. Repeatedly press a switch to complete a sequence ( P2 ii )
8. Work with an adult to complete a My World screen ( P2 ii )
9. Make intentional communication to ask for computer ( P 3 i)
10. Press the Go button on Roamer to repeat a movement ( P 3 i )
11. Show pleasure at the responses e.g. Smart Alex, Wheels on the bus ( P 3 i )
12. Initiate a program - e.g. touch games, switch it maker start the sequence ( P 3 ii )
13. Anticipate the next step in a program e.g. talking stories, nursery rhymes ( P 3 ii )
14. Can use two switches in making a choice e.g.. Switch on matching activities ( P 3 ii )
15. Using in choice maker to make a simple decision ( P 3 ii )
16. Showing awareness of problem-solving e.g. pressing a switch repeatedly when the computer has been switched off ( P3 ii )
17. Recognise their own image ( digital photographs in switch-it maker) ( P4)
18. Start a story on a tape or video ( P4)
19. Matching activities in Tizzy's toybox ( P5)
20. Using My World to sort and classify objects (P 5)
21. Recognising numbers and alphabet letters in Talking animated alphabet ( P 5)
22. Using Roamer World instead of the Roamer robot ( P5 )
23. Use a communication grid to make needs and wants known that has been made in Writing with Symbols 2000 ( P 5)
24. Use a the computer or portable communication device to send a message ( P 6)
25. Write their own name in Writing with Symbols 2000 ( P 6)
26. Save and retrieve work they have done in WWS 2000 ( P 6)
27. Follow a set of instructions to control Roamer ( P 6)
28. Switch on the computer and load a familiar program independently ( P 6)
29. Choose which images to include in switch it maker (P7)
30. Give directions and instructions for Thomas the Clown (P7)
31. Suggest using with symbols to send messages home ( P7)
32. Record own voice on a tape or computer program ( e.g. switch-it maker ) (P8)
33. Put together their own slide sequence using switch-it maker (P8)
34. Select and insert clip art into a word processor ( P 8)
35. Select a range of tools from a toolbar in Dazzle (P8 )
36. Make animation in Textease ( P8 )